Category Archives: 1.2 Message Design

“Message design involves planning for the manipulation of the physical form of the message” (Seels & Richey, 1994, p. 31). Message design is embedded within learning theories (cognitive, psychomotor, behavioral, perceptual, affective, constructivist) in the application of known principles of attention, perception, and retention which are intended to communicate with the learner. This sub-domain is specific to both the medium selected and the learning task.

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Personal Introductory Image

Introduction Picture

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Coffee Consumption Infographic

coffee_consumption

Worked Example Screencast Project

Digital Story

I really enjoyed creating this assignment, but it took me a while to come up with a topic. I decided to write a story about the International Women’s Group. For more than a year, it has been my and my daughter’s favorite place to hang out with friends and to learn new skills and have fun. IWG helps me every day and this is a little thank you from Sofia and I. Enjoy!

Coherence Analysis

According to the coherence principle, instructional designers should eliminate materials that do not support learning or the instructional goals. These materials include unnecessary audio, graphics, and text (Clark & Mayer, 2008). Many designers think that such additions to e-learning course makes it more interesting, but the opposite is true. When the lesson includes materials that are not relevant to the instructional goal, they can overload learners’ working memory and actually harm learning (Clark & Mayer, 2008).

I have seen the coherence principle abused many times. In college, we were required to complete an e-learning course about finance management. Almost all the students were really frustrated at the end of the lesson since it did not teach us anything. The authors thought that if they make the background fancy, that the course would appeal to college students, but they did not think how frustrated students become when they cannot find little button in the whole graphics. The graphics were too detailed and the instructions were not clear on what the students should look for. It was not the only time when I came across violating of the coherence principle. I agree with the Clark and Mayer, that many e-learning developers want the course to look more interesting or fancy and that is why they overload it with unnecessary details.

I often see the coherence principle abused in PowerPoint presentations. Many presentation authors think that they are required to fill out the whole slide with either text or “cool” pictures that are not related to the lesson. Many professors use PowerPoint presentation as notes for the students so they do not have to take notes by themselves, but this way they completely change the use of the program.

The coherence principle is related to other multimedia principles. For example, the modality principle encourages not to overuse audio, sound, and words (Clark & Mayer, 2008; Moreno & Mayer, 2000).

The coherence principle is based on the cognitive theory which states that the working memory has a limited capacity and can get overloaded if too much information is introduced together.There are two channels for processing visual and auditory material and people can only process a few pieces of information in each of the channels at one time (Clark & Mayer, 2008). If one of the channels gets overloaded by adding too much unnecessary information, the working memory overloads and the learner is not able to process the information and move it to the long term memory.

I agree that the coherence principle is important when creating not only e-learning, but any learning materials. It gets abused too often. Today people think that the e-learning has to look fancy to be effective. Often, authors of learning materials use the newest tools, create catchy videos and presentations, but abuse the coherence principle from the first word through the whole lesson. I think that everyone who has anything to do with learning should get informed about this principle and share it with other educators. Hopefully one day we will be able to prioritize important before fancy.

Clark, R. C., & Mayer, R. E. (2008). E-learning and the science of instruction, 2nd edition. Pfeiffer: San Francisco, CA.
Mayer, R.E. (1999). Multimedia aids to problem-solving transfer. International Journal of Educational Research. 31. 611-623.
Moreno, R., & Mayer, R. E. (2000). A learner-centered approach to multimedia explanations: Deriving instructional design principles from cognitive theory. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning, 2(2), 2004-07. Retrieved July 12, 2012 from http://imej.wfu.edu/articles/2000/2/05/index.asp

Project Tips for Technology Trainers

My podcast is called “Project Tips for Technology Trainers” and it is a series of podcasts about useful technology tools for teachers and trainers of technology. In each podcast, I will introduce a new tool. I will also provide a short presentation and URLs where the tools can be downloaded. The target audience are all the technology teachers and trainers who would like to use technology tools in the classroom, but also others who enjoy trying out new tools and learn more about educational technology and get some tips on using it in the classroom – especially in technology courses with adult learners.

I used GarageBand to record the podcast since the interface looked easier than Audacity and there are already some jingles included, so it was faster for me to add them to the podcast.

In the first podcast, I will be talking about Skype and how it can be incorporated to the technology curriculum.

I followed the outline below:

OUTLINE

Intro music jingle beginning
Intro monologue
Intro music jingle end
Topic: Skype in the technology classroom for adult learners
Closing music jingle beginning
Closing remarks
Closing music jungle end
 
 
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Project Tips for Technology Trainers Podcast

Multimedia and Contiguity Principles

This presentation was created for the International Women’s Group to introduce the Google Groups. I used the multimedia and contiguity principles to not overload the learners’ working memory. I used mostly images and screenshots with narration (written in speakers notes). There is limited text included on the slides – the screenshots were captured for easier navigation, but the explanation of each button and all the steps is included in the narration.